“Nuke 16.0 is Here! Game-Changing Features That Will Revolutionize Your VFX Workflow”
The latest release from Foundry, Nuke 16.0, is here, and it’s packed with features designed to supercharge compositing and review workflows. With major enhancements aimed at reducing inefficiencies and making multi-shot compositing more seamless, this update is a game-changer for VFX artists and studios worldwide.

Goodbye Repetitive Tasks, Hello Efficiency!
Nuke 16.0 introduces native variable-enabled workflows, allowing artists to apply changes to multiple shots within a single script. This means less time spent on manual adjustments and more time for creativity. The Graph Scope Variables feature enables streamlined compositing, empowering artists to manage multiple shots, sequences, and variations without duplicating efforts.
Juan Salazar, Foundry’s Director of Product for Compositing and Finishing, explains: “Nuke was originally built around a single-shot workflow, but with increasing shot complexity and tighter deadlines, we needed to evolve. Our goal with Nuke 16.0 is to take the pressure off artists, letting them focus on their craft rather than tedious manual edits.”
Smoother, Faster, and More Collaborative
This update isn’t just about speed—it’s about working smarter. Artists can now enjoy performance boosts when using the Node Graph, BlinkScript, and the timeline for better team collaboration.
- Roto Node Refinements: Improved playback, motion blur, and interactivity for better handling of complex roto tasks.
- Link Nodes: Simultaneously modify multiple nodes, reducing time-consuming manual updates.
- Group Node Internal View: Edit contents without switching tabs, making workflows smoother.
Supercharged Review & Delivery Tools
VFX supervisors and editors will love the Multichannel Soft Effects, which make auditioning shots and communicating creative intent easier than ever. Additionally, the Contact Sheet feature enables rapid shot comparisons, while the newly enhanced Quick Export function makes timeline exports up to 12 times faster.
BlinkScript: More Power, Less Hassle
Artists looking to create custom effects will find Nuke 16.0’s BlinkScript Editor more intuitive than ever. With improved formatting, error handling, and keyboard shortcuts, writing and troubleshooting code is now a breeze. Plus, the new BlinkScript Library Files allow for reusable functions, speeding up development time.
3D System Gets a Major Boost
The 3D system in Nuke is also receiving a beta upgrade, including:
- GeoConstrain Node: New constraint types allow artists to constrain to faces, vertices, and even offset constraints over time.
- ScanlineRender2: A new ray-tracing-based architecture with better sampling, motion blur, and AOV outputs.
- USD 24.05 Support: Ensuring smooth pipeline integration with the latest industry standards.
What’s Next for Nuke 16.0?
With these groundbreaking updates, Nuke 16.0 is set to redefine how artists approach compositing and VFX production. Whether you’re working solo or as part of a major studio, the new multishot workflow, improved rendering capabilities, and streamlined collaboration tools make this a must-have upgrade.
Ready to revolutionize your workflow? Dive into Nuke 16.0 and experience the future of compositing today!