Bitkraft Ventures, the U.S. early-stage investor focused on gaming and interactive media, is significantly scaling up its investment activities in India in response to the Indian government’s new online gaming law, which imposed a blanket ban on real-money gaming (RMG).
Key Strategy Shifts
- The firm will focus on original game IP created for both Indian and global audiences.
- It plans to invest more in gaming infrastructure (tools, platforms) and interactive media that leverage AI.
- Only regulation-compliant monetization models will be considered—such as free-to-play with in-app purchases (IAP) − not RMG.
What Bitkraft Expects
- It projects 5-6 mobile games will cross $100 million in annual IAP revenue in India by end-2025. This would mark a substantial shift from India’s historically ad-dominant monetization model.
- The new regulatory framework is seen by Bitkraft as improving investor confidence, offering clarity and stability—factors seen as necessary for long-term creative and financial commitment.
Existing Portfolio & Local Engagement
Bitkraft’s presence in India already includes investments in:
- Lila Games (mobile game studio)
- Gamezop (mobile gaming platform)
- Mythik (global entertainment / tech-first)
- StockGro (social investment platform)
- It also recently led a pre-seed round (~$5.4 million) into GameRamp, a startup that helps scale and monetize games and consumer apps through AI tools.
Why This Matters for AVGC & Gaming in India
Insight | Implication |
---|---|
Monetization Shift | With RMG banned, IAP-based models could become the new mainstream route for revenue, especially for mobile games. |
Investor Confidence | Legal clarity gives venture capital more certainty, which helps with longer-term vision, higher budgets, and more ambitious projects. |
Original Content Development | Encourages studios to build IP rather than rely on licensing or short-term hit mechanics. |
Tooling & Infrastructure Growth | Investments will likely flow into supporting tools (e.g. AI, cloud, analytics) that enable game production and scalability. |