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Home E-sports

CS2 vs. VALORANT: The Battle for Global Esports Supremacy

by Thabasum Shaik Editor
March 20, 2025
in E-sports
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“CS2 vs. VALORANT: Who’s Really Winning the Esports Viewership War in 2025?”

Ever since Riot Games unveiled Project A—what we now know as VALORANT—comparisons to Valve’s Counter-Strike franchise have been inevitable. Both tactical shooters share similarities, from their core gameplay mechanics to their arsenal of weapons, but Riot spiced things up with Overwatch-style agents and abilities.

Fast forward to 2024, and the battle isn’t just happening in the servers—it’s being fought in the arena of global esports viewership. Thanks to data from Esports Charts, we can now take a closer look at how these two giants stack up against each other.

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Who’s Winning the Viewership War?

While both games have passionate communities, the numbers indicate that Counter-Strike 2 (CS2) continues to lead the pack. In 2024, CS2 once again outperformed VALORANT in viewership, continuing a trend that has existed since the latter’s inception. However, one key factor stands out: CS2 has had nearly double the airtime of VALORANT in most years, suggesting that longevity and volume play a role in the numbers.

Despite CS2’s dominance, VALORANT has successfully built strongholds in regions like North America and Asia, particularly in China and Korea. Meanwhile, CS2 remains the favorite in Europe, particularly in Eastern Europe, and boasts a passionate fan base in South America. However, 2024 saw a fascinating shift as both games began expanding into each other’s strongholds.

The Rise of New Regions and Superstars

CS2 has traditionally struggled to break into Asia, but that may be changing. The rise of The Mongolz, an esports team from Mongolia, has ignited interest in the region. Meanwhile, Team Spirit’s dominance has drawn in a surge of Russian viewers, largely thanks to the meteoric rise of Russian prodigy Danil ‘donk’ Kryshkovets.

Another key factor? The Perfect World Major 2024 in Shanghai. This event, which drew 1.33 million peak viewers, introduced more of the Asian audience to CS2’s esports ecosystem. With PGL Major Copenhagen reaching a staggering 1.85 million peak viewers, CS2 is solidifying its global footprint.

On the VALORANT side, Riot has seen steady growth in Europe following successful events like Masters Madrid (1.69 million peak viewers) and Masters Shanghai (914,000 peak viewers). Though still behind CS2 in raw numbers, VALORANT’s audience is growing in regions where it previously struggled.

Tactical Evolution: A Shift in Gameplay Philosophy

While CS2 remains focused on raw mechanical skill and gunplay, VALORANT continues to evolve by leaning into agent-based abilities. This shift is leading to an increasingly distinct playstyle that sets it apart from Counter-Strike. Riot’s game is also seeing a new generation of professionals rise—players who started their careers in VALORANT, rather than transitioning from CS2.

Only time will tell whether this approach will further cement VALORANT as a true rival to CS2 or if it will alienate fans seeking more traditional tactical shooter mechanics.

2025: The Year of Tactical Shooter Expansion

The numbers and trends suggest that CS2 is still leading the race for viewership dominance, but VALORANT isn’t far behind. Both games are actively expanding into historically untapped regions, drawing new audiences and increasing global interest.

One thing is certain: Whether you prefer the classic precision of Counter-Strike or the strategic chaos of VALORANT, 2025 is shaping up to be an incredible year for tactical shooter esports.

Thabasum Shaik Editor

Thabasum Shaik Editor

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